Scaled mutation — leatherworking material drops (Phase 2) #6

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opened 2026-07-09 18:28:13 +00:00 by denise · 1 comment
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Summary

Scaled profession mutation — leatherworking material bundles on death. First concrete implementation under #3.

Mutation IDs: 22 (barren), 24 (desert), 25 (wild)

professionTag: leatherworking · materialMult: 4.0


Combat tax

  • Aura 7294 (Battle Shout) at spawn — procType = aura

Recipe-closure loot (tiers 1–9)

Tier Core bundle Secondary
T1 Light Leather, Ruined Scraps, Light Hide, Coarse Thread
T2 Medium Leather/Hide, Fine Thread, Salt Light Leather
T3 Heavy Leather/Hide, Silken Thread Medium Leather
T4 Thick Leather/Hide, Heavy Silken Thread Heavy Leather
T5 Rugged Leather/Hide, Rune Thread Thick Leather
T6 Knothide Leather/Hide Fel Scales
T7 Knothide + Heavy Knothide Crystal Vial
T8–9 Borean + Heavy Borean, Eternium Thread Arctic Fur

Base 3–5 per item × materialMult=4.0 → ~12–20 per primary at medium tier.


Test zones

  • Badlands (barren, T4)
  • Tanaris (desert, T4)
  • Feralas (wild, T5)

Test plan

  1. .mutation roll Scaled onto mob in Badlands
  2. Kill — verify leather, hide, thread on corpse
  3. Confirm utility slot: no Gilded on same mob
  4. Confirm Instability stack still independent

Status: Implemented on feature/profession-mutations — pending in-game tier 6–9 validation.

## Summary **Scaled** profession mutation — leatherworking material bundles on death. First concrete implementation under [#3](https://vcs.ablationsystems.com/denise/mod-illidari-difficulty/issues/3). **Mutation IDs:** 22 (`barren`), 24 (`desert`), 25 (`wild`) **`professionTag`:** `leatherworking` · **`materialMult`:** 4.0 --- ## Combat tax - Aura 7294 (Battle Shout) at spawn — `procType = aura` --- ## Recipe-closure loot (tiers 1–9) | Tier | Core bundle | Secondary | |------|-------------|----------| | T1 | Light Leather, Ruined Scraps, Light Hide, **Coarse Thread** | — | | T2 | Medium Leather/Hide, **Fine Thread**, Salt | Light Leather | | T3 | Heavy Leather/Hide, **Silken Thread** | Medium Leather | | T4 | Thick Leather/Hide, **Heavy Silken Thread** | Heavy Leather | | T5 | Rugged Leather/Hide, **Rune Thread** | Thick Leather | | T6 | Knothide Leather/Hide | Fel Scales | | T7 | Knothide + Heavy Knothide | Crystal Vial | | T8–9 | Borean + Heavy Borean, **Eternium Thread** | Arctic Fur | Base 3–5 per item × `materialMult=4.0` → ~12–20 per primary at medium tier. --- ## Test zones - Badlands (`barren`, T4) - Tanaris (`desert`, T4) - Feralas (`wild`, T5) --- ## Test plan 1. `.mutation roll` Scaled onto mob in Badlands 2. Kill — verify leather, hide, **thread** on corpse 3. Confirm utility slot: no Gilded on same mob 4. Confirm Instability stack still independent **Status:** Implemented on `feature/profession-mutations` — pending in-game tier 6–9 validation.
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Implemented (ids 22, 24, 25) and smoke-tested in Badlands. Closing — merged via PR #8.

Implemented (ids 22, 24, 25) and smoke-tested in Badlands. Closing — merged via [PR #8](https://vcs.ablationsystems.com/denise/mod-illidari-difficulty/pulls/8).
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Reference
denise/mod-illidari-difficulty#6
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